#ifndef _BOUNCINGBALLS_H_
#define _BOUNCINGBALLS_H_

#include "YoghurtGum.h"

using namespace YoghurtGum;

class BouncingBalls : public Game
{

public:

	BouncingBalls() { }
	void Init();
	void Update();

};

Game* Game::Configure() { return (new BouncingBalls()); }

YG_MAIN
{
	Engine::Run();
	return 0;
}

#endif